manifesto.

social interaction generates culture.

creativity and social interaction should be encouraged without thought of profit.

all parties are capable of creative equity. nothing is limited/scarce/precious.

design embraces categories and unique skill sets, but eliminates divisions between them.

skills and knowledge, like commodities, are meant for redistribution amongst all parties.

as facilitators and cultural producers, our main commodity is social interaction and its perpetuation/stimulation.

never leave an interaction not having learned something, or questioned previously held beliefs.

encourage generosity over exclusivity.

there is never a reason to stop or end because there is no failure.

the design center is a flowchart where everything circles back to the beginning.

there is no shame in desperation or frustration or disagreement. these are natural in the social sphere.

there will be no progress without ingenuity. if there is no budget, how can it be done for free? if there is no space, how can one be created? if there is no know, how can parties listen harder until there is an answer?

there are no requirements to traffic in traditional definitions of received concepts, including, but not limited to: space, performance, media, need, or collaboration

ideas and production are more important than hierarchy, and action determines infrastructure, not labels.

the end of over-stimulation is boredom.

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  1. By Manifesto/Manifest on March 2, 2010 at 10:42 pm

    [...] have a point-by-point primer on the relationship between social interaction and the essence of creative cha… from Marian [...]

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